AI Insights · Timothy · October 2021
Top 5 Boxing Games on Android in the Middle East Q3 2021
The top 5 boxing games on Android in the Middle East for Q3 2021 showed varying trends in downloads, revenue, and active users, with some games experiencing notable growth.
The third quarter of 2021 saw interesting trends in the performance of the top 5 boxing games on Android in the Middle East. Here's a breakdown of how each game fared, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuations in weekly revenue, peaking at approximately $1.4K in the last week of July. The game saw a significant rise in weekly downloads towards the end of the quarter, reaching around 1.6K in mid-September. Weekly active users showed a decline early in the quarter, dropping from 7.3K at the end of June to 4.8K in early August, but rebounded to over 6K by the end of September.
WWE Mayhem showed a varied revenue trend, with notable highs and lows, peaking at $507 in the final week of September. Weekly downloads remained relatively stable, averaging around 1.3K to 1.5K throughout the quarter. The game maintained a consistent number of weekly active users, hovering around 18K, with a slight decline towards the end of the quarter.
Topps® WWE SLAM: Card Trader had a relatively modest revenue performance, peaking at $252 in late July. Weekly downloads were minimal, with only one notable spike of 67 downloads in late August. Active users gradually decreased from 206 at the end of June to 155 by the end of September.
Slap Kings maintained a steady revenue stream, peaking at $142 in mid-September. The game saw consistent weekly downloads, ranging from 7.7K to 9.9K, with a peak in early August. Weekly active users also remained high, averaging around 37K to 43K, with a slight decline towards the end of the quarter.
Real Boxing 2 had lower revenue figures, peaking at $101 in late August. The game saw a significant increase in downloads in early August, reaching 2.3K, before stabilizing around 700 to 900 downloads per week. Active users increased steadily from 5.2K at the end of June to 7.8K in early August, then stabilized around 5.5K to 5.8K towards the end of the quarter.
These insights are based on Sensor Tower's data. For more detailed analytics and trends, visit Sensor Tower.